SHOOTER
Step into a futuristic training ground built to test your reflexes, aim, and consistency. First-person sci-fi shooter with target-based levels focused on accuracy and skill.
Nepal's First Royalty-Based Game Studio
We ship real games and share the royalties with the developers who build them. Based in Nepal. Remote-first. Open to the world.
Every title is a real, playable game — live on itch.io and growing.
Step into a futuristic training ground built to test your reflexes, aim, and consistency. First-person sci-fi shooter with target-based levels focused on accuracy and skill.
A short yet gripping action story where every choice cuts deep. 6-month dev cycle. Free beta live — drawing early community and wishlists.
Run, dodge, and push your limits in this cross-Universe endless adventure. Accessible price point. Demonstrates our ability to run parallel projects.
"When our founder started out, there were no game dev internships in Nepal. That forced him into graphic design — not game development. He never forgot that closed door."
No aspiring game developer in Nepal should have to pivot away from their dream because there was nowhere to start. Rouges Games was built to change that — one intern, one shipped game, one royalty cheque at a time.
Founded in June 2025, we are Nepal's first royalty-sharing indie game studio. We ship real games, pay real royalties, and build the careers the industry never offered.
How It WorksEvery intern builds and ships a real, playable title — live on itch.io, Steam, and our own storefront.
Interns earn 5–10% royalty on net revenue — locked in by contract, paid monthly, forever after the internship ends.
We're building the pipeline Nepal's game industry needs — keeping talent local and creating careers that didn't exist before.
Fully remote across Nepal. No commute, no gatekeeping — just people who care about making great games.
A structured internship where you don't just learn — you build, ship, and earn.
Weeks 1–2. Tools, VPN, NAS access, team orientation, and workshops. Get set up and ready to create.
Month 1. Design your game, pitch it to the executive team, get green-lit, and begin pre-production.
Months 2–4. Build your game with regular check-ins and executive feedback every step of the way.
Month 5. Our QA Lead plays every build, files bugs, and ensures nothing ships broken. Final polish pass.
Month 6. Store page, trailer, and pricing. Our Content Creator markets your release across all channels.
Game goes live. Monthly royalty reports. Revenue tracked and paid every month — for the lifetime of the game.
Lean, remote-first, and entirely built on Nepali talent.
Shapes intern concepts, green-lights games, and leads development direction. Creative and strategic decision-maker.
Drives narrative design, mission writing, and dialogue. Ensures every title has a compelling story arc.
Plays every build, files bugs, and ensures nothing ships broken. The studio's quality gatekeeper.
Primary public face and spokesperson of the Studio in all public-facing settings, including press appearances, public speaking engagements, community sessions, panels, and interviews.
Trailers, social media, and store-page marketing for every launch.
🌐 Fully remote across Nepal · Connected via Discord, NAS & VPN · Hiring talent, not postcodes
Website fully launching soon. In the meantime, follow our journey and try our games on itch.io.
Play Our Games on itch.io ↗